Burnett, Ally - Creation Of A Monster Lyrics






I feel it in my bones
Boiling within
I feel it in my veins
And I am weakened

Let me say this loud and clear
I'm not going anywhere
No, I will stand here
'Til we find a resolution

I'm under your sheets
You're under my skin
Tell me how we're even
Or how this even began

It's just one look
It's just one night
It's just one touch
It feels so right

I feel it in my bones
Boiling within
I feel it in my veins
And I am weakened

I feel it in my bones
Boiling within
I feel you in my veins
My favourite sin

I'm in love with the way that you move
So step inside and kick off your shoes
Baby, here there are no rules

Out of control, we're out of our minds
But don't expect too much of my time
I'll take flight with the morning light, light

It's just one look
It's just one night
It's just one touch
It feels so right

Baby I can't stop myself when I'm by your side, your side

It's just one look
It's just one night
It's just one touch
It feels so right

I feel it in my bones
Boiling within
I feel you in my veins
And I am weakened

I feel it in my bones
Boiling within
I feel you in my veins
My favourite sin

Tonight I'm dragging it out into the open
And I will stand my ground 'til the last word's been spoken
Show me your desire like it's going out of style
Baby, make it worth my while

I feel it in my bones
Boiling within
I feel you in my veins
And I am weakened

I feel it in my bones
Boiling within
I feel you in my veins
My favourite sin

I feel it in my bones
Boiling within
I feel you in my veins
And I am weakened

I feel you in my bones
Boiling within
I feel you in my veins
My favourite sin





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Burnett, Ally Creation Of A Monster Comments
  1. M.... F....

    Shower scenes from Dallas are encouraged in this video. *nods sagely*

  2. M.... R....

    I made a godzilla dragon, my friends quit the game...

  3. B.... T....

    All monsters are homebrew until they aren't

  4. Z.... G....

    I would like to homebrew monsters and such, but first I would love to play D&D first before I DM a campaign. But first, I have to wait until I get in the military though.

  5. B.... H....

    I have so many monster ideas that I could probably publish a fanbook

    Kurail's books on the unknown and the dangerous

    I may actually try it 😆

  6. C.... F....

    I told my mom I recently got into reskinning... she was concerned. Lol

  7. I.... U....

    great video

  8. D.... P....

    When I started to homebrew monsters I turned to none other than the Monster Hunter series for ideas. I love the series, and the amount of detail and anatomical precision that goes into the monsters along with all the other crazy stuff like fire breath from an Anjanath, calling down lightning bolts like Kirin, or inflicting multiple status ailments at once like Rathalos serves very well to test the waters for homebrew monsters.

    One of the first I created was a homebrew of the Tobi-Kadachi (personally my favorite monster of the series), looking at how it moves, how fast it moves, how it attacks, its elemental attacks, etc. It has such a unique design and combat mechanics that just scream “homebrew me into a DnD monster!”

  9. T.... ....

    I made a Green Half-Dragon Basilisk and some Spore Skeletons (skeletons with AoE damage on death) as minions of a Green Hag/Wizard

  10. P.... ....

    Aboleth but instead of being in water or near water you make it a ground creature that has a earthquake instead of wave that knocks enemies prone . Adds a bunch of animals that could be minions on ground.

  11. M.... S....

    27:06. Oh, man, their's a Wizard testing his various monstrous designs by casting dreams at the party. That's pretty cool.

  12. G.... D....

    Unique combatants with strange abilities. Dragon Ball Z enemies are great inspiration hold breath to time stop, spitting on someone to turn them to stone if the monster dies they are automatically turned back all kids of good stuff

  13. C.... G....

    Mythic legions in the background 😍

  14. N.... ....

    My favorite hombrew monster I made was squiggles the undead hydra; an abomination made by my bbeg. The hydra had undead fortitude as well as a hit/hp/damage bonus provided by the necromancer. On top of that each head had its own hp and if undead fortitude saved the head another head emerged. Furthermore each head could devour a corpse to heal 1d8+3 hp (an entire town was massacred so plenty of bodies), and it had 3 legendary actions: bite, move, and corpse explosion. With corpse explosion it could make a corpse explode dealing necrotic damage to any creatures within 5 feet of the body and 1d4 swarms of rot grubs spew from the body. Finally, if squiggles reached half hp or less it would rip its body in half and become 2 undead hydras, splitting the remaining heads between the 2 bodies.

  15. T.... M....

    I've been toying with this idea for a long time- a kind of "King Of Monsters" in D&D 5e, where they're a creature that spawns, summons, draws to them, and controls all kinds of monsters... including forgotten and crazy stuff (a.k.a. homebrew monsters). This helped with that idea. Thanks.

  16. N.... ....

    Typically Priestesses of Lolth don't have the Trickery Domain abilities because for the most part they are given Lolth specific abilities and domains. This isn't further given to the player because it would require a unique subclass for every god. Check the enemies in Elemental Evil for examples of this... But by all means use their domains to throw a wrench in your player's expectations... or if your truly amazing make god specific domains or classes.

  17. P.... ....

    With the help of this video, I plan on creating the old Godzilla monster 'Orga' as a much smaller, much less deadly monstrosity.

  18. V.... ....

    16:37 Conjunction junction

  19. K.... C....

    I just go by the idea of a concept of a way I felt in real life and the challenge I felt in controlling my rage or emotions, etc., then put a picture to it and give it a passable name that works. Rage undead, fake nicety oozes, controlling and fit in devils, etc

  20. T.... D....

    Question of the day, which book with monsters in it is your favorite [third party included] and explain why. Art style, One special monster,...

  21. K.... G....

    I like throwing what sounds like a quirky reference monster in, before the party recognizes it as a legitimate threat and suddenly has to puzzle out how to defeat T H E H Y P N O T O A D.

  22. D.... ....

    19:33 reminds me of the time my players were in a set of sewers inhabited by 4 Dragon Turtles and a (large-sized) Giant Rat in a Pathfinder campaign. One of the DTs was a huge-sized special variant I didn’t read to carefully, a player decided to roll an arcana check when the party was debating on fleeing further into the sewers or continuing to fight. Turns out the Ancestral Dragon Turtle can magically fly, so I described how it tucked in its limbs and fire started shooting out of the holes in its shell and make it spin out of the water and fly in the air like that old Japanese turtle kaiju. The other players then decided to nope on out of there.

  23. L.... ....

    I like stitching undead together. Maybe a monster with multiple limbs made up of wizards who were torn apart when necromancy backfired and they were pulled into a realm with others like them into a single entity. And it can be an entity with multiple spell castings per turn. Obviously don't have to give them 9th level spells or anything but I'm thinking a 4-6 armed being similar to a lich but able to use multiple cantrips and spells per turn to deal with multiple attackers at once. Or give it meta magic and let it twin cast or maximize spells by using the other limbs to focus on one big attack.

  24. C.... S....

    You didn't explain how to make the stats work...

    C.... S....

    With stats, the best advice I can give you is to find a monster that is similar to what you're looking for and start from there. Challenge Rating, while *very* flawed, gives you a decent enough starting point when it comes down to ballparking the difficulty of a monster and you can tweak from there, especially if you've got time to playtest.



    Say I wanted to create some sort of entry-level construct to throw at my players, maybe some kind of animated, human-sized marionette. A pretty solid starting point would be the Skeleton, who is just dexterous enough to be considered "nimble" which is what I'm after. Borrow the same condition immunities from other more powerful constructs, give it a bonus to Acrobatics and Athletics. This is starting to look a little tough for spellcasters, so throw it a fire vulnerability, since it's made of wood. This is a pretty good base, but it will need some fine tuning and possibly a little playtesting to really nail down if it's good enough for you.

  25. J.... P....

    If You rip the law label off you void the warranty, DO NOT RIP THAT TAG OFF

  26. B.... ....

    I highly recommend running with any idea that comes to mind, no matter how off the wall it is. I had a player retire their Artificer character to NPC status to roll a new character. While playing the artificer, he had a consistent theme of "science before ethics" and an obsession with clockwork technology. Once i took the character, I went straight to the drawing board and had him go full cyborg, giving him legendary actions actions to fit his new body. He then invaded a recently destroyed city and began experimenting on the survivors, turning them into clockwork abominations. If any of you have ever seen the movie The Virus, that's what the players found when they finally revisited the city...

  27. M.... A....

    I make homebrew monsters because my players have read all of the damned monster books cover to cover. They only remember those games when they encounter something they've never seen before

  28. R.... ....

    32.00 I actually heard "Knight Hag" at first so I was kinda like; wut? how does that work...can it work... hmm...

  29. C.... S....

    27:00 wohoo! Best ideal ever!
    Start the fight with a wisdom save, follow up with a dang weird fight, boom, was a dream! As long as the saves werent too good, youre fine!

  30. J.... B....

    @ 38:29 "just starts to dissolve or disintegrate you with it's gays" lol

  31. E.... R....

    it's funny how they look like little crazy gnome chatting with stout beer bellied dwarf

  32. M.... P....

    "I'm mostly a tweaker." ~ Jonathan Pruitt, 2018.

  33. A.... G....

    Interesting factoid about the Mattress Tag.

    That "Do Not Remove Under Penalty of Law" does not apply to you, the purchaser of the mattress.
    It, in fact, pertains to the distributor so that they can't sell you a mattress full of sand or trash.

    So yeah. Just rip that tag right off!

  34. V.... S....

    Insane wizard crossbreeding a Hydra and Chromatic Dragons until each head gains the ability of a different dragon. No pressure for a 1st level party, no pressure at all.

    V.... S....

    V Star 1300 Adventures isn’t that just Tiamat?

  35. p.... ....

    I love creating my own monsters! Be it tweaking existing monsters to make them fit the campaign better or just inventing one out of a concept, idea or nighmare that you had.

    I always homebrew dragons that are more serpent-like that don't rely on flight that have mind control powers, because I was inspired by the terror of Glaurung in the Silmarillion.

    A couple of night ago I stayed up until 4 am with my brother just working on this concept of a haunted house where the house is the monster not anything in it.

  36. A.... R....

    oh my god that mimic idea is absolute genius

  37. G.... ....

    Concept trumps mechanics - agreed. But does it still trump mechanics at the actual table? Jim, have you ever gotten to the encounter and found that the mechanics aren't working for how you envisioned using the monster. and that you had to fudge a lot of rolls and BS the mechanics? How do you stay focused and make sure you're not BSing too much in the heat of that moment?

    G.... ....

    GMGenie concept trumps mechanics, but one shouldn’t be given up for the other. Find a good balance.

  38. K.... H....

    something is up with the sound quality of this episode

  39. S.... B....

    Like the video

  40. M.... D....

    Have you guys done an episode on how to do war as a central theme in a D&D campaign?
    Such as showing the effects of war, or how war can change people, or how to run a war-based game?

  41. Z.... K....

    could you please do a show on rituals in 5th edition.

  42. J.... N....

    Hi, I’m trying to figure out how to have my party fight an Andro and a Gynosphynx in a giant team chess game. The sphynxes are the king and queen of one team. The party members are each pieces on the other team that relate to their class. Team initiative is based on average roll of the active players. The other pieces are various monsters like golems. Only one piece can move per team turn, but they can each melee attack or single target touch spell. I’m still working on other logistics. Could you guys help with that?

    J.... N....

    This is not an immediate thing. This will be happening later near the end of the campaign.

  43. M.... G....

    Hey Web DM! Can you do a vid on how to DM to just one player? Personally, I have only one friend who would consider playing D&D with me. He rolled up a Fighter. And I was thinking of converting a low level module to an adventure for him and HIM ALONE.

    M.... G....

    Hey! Thanks for the suggestion!!

    Short answer is most people employ the use of cohorts, minions, and dmpcs! Lot of exciting possibilities to dig deep into rp with just one central PC!

    M.... G....

    @Web DM Yes but how careful do you have to be as a DM not to offer too much advice from NPCs, especially when your player is stuck on something?

  44. e.... ....

    Hi guyz!
    Great video and i enjoyed it as many others. I hope that in this one you would have answered one of (if not the only) question that really bugs me out with 5E which is evaluating the damn CR!
    A couple of days ago a simply created the ghost of druid for my Ravenloft Campaign. Not hard really, take the ghost straight out of MM and add 3 level of druid on top of it!
    I know it is not exactly creating a new monster BUT a crapload of peoples will encounter the same problem at the end of the process and it is answering the question "how tough is that thing"?
    Thank you for any insight!

  45. C.... E....

    My buddy who runs pathfinder made a monster that was a half lobster, half giant eagle chimera that he called the Roc Lobster.

    We don't talk anymore.

  46. Z.... H....

    So, I have an interesting question: what would you do in the scenario where a barbarian is fighting a dragon and wants to attempt to break the dragon's leg and/or neck and has the strength to do so?

  47. D.... A....

    Thoughts on adding class levels to a monster? Think 6 levels of cleric on a wight.

  48. B.... A....

    Now I really want to use that mimic chest idea...

  49. P.... ....

    What I missed on this episode: your players don't know your monster's stats. If the battle is going a way you didnt intend, you can change its HP or damage on the fly (though don't be too blatant about it). Especially it's HP is extremely malleable; it dies too quick, well, it had twice as much hp all along; PCs running out of steam on a battle you didn't intend to be hard, now it's bloodied while it actually had 75% left.

  50. R.... S....

    Thank you for writing garfield

  51. R.... D....

    I also like Colville’s tip to consider that monsters would likely have access to different abilities than PCs. It’s easy to imagine that a Goblin Cleric would have different spells than a human cleric.

  52. R.... ....

    Remember, when you mix a dragon with percussion instruments, you get a thunder damage breath attack, and potentially deaf pcs afterwards. "And the sound, it could be for miles..."

  53. D.... W....

    My number 1 reason for homebrewing monsters its ultra fun for everyone

  54. J.... O....

    “A vomit attack” lovely.. just lovely 😊

  55. Z.... ....

    you dudes are like, the best D&D content creator on this platform.

  56. F.... ....

    "I'm mostly a tweaker"
    --Pruitt 2018

  57. S.... ....

    Pruitt you've literally created my favorite monster of all time around 34 minutes in

  58. C.... J....

    Web DM is probably my number one source for monsters and gaming. I understand modifying monster mechanics pretty well but I would like to request a video about homebrewing lore for some monsters. Specifically Jim's homebrew lore for the how demonology and necromancy work. I have been trying to homebrew conjuration lore/mechanics in my own game but am struggling and would like to just steal Jim Davis's work. What are the different ways demons can come into this world? Possession? Building a body? Poppin out of portals? Are vampires and liches powered by demons? What powers regular raised skeletons and zombies?
    No lore I have seen explains it properly and I think Jim Davis is hiding the real answers.

  59. P.... ....

    I really like the idea of the party getting savaged by a monster you made a little too OP and once they all die they wake up together and an Archfey is sitting in the corner of the room and just tells them it showed them a vision of the future but because it did that for them now it wants something from them. You can send them on a quest to get something for it, while helping them research the the thing that just annihilated them and maybe power them up a little bit(or giving them something that will only help fight that specific monster) all while giving the DM a chance to balance the monster a little bit better. Hopefully it will make them feel like they overcame an impossible situation by preparing ahead of time.

  60. M.... H....

    About the bumping of stats at around 21:00 min mark. I have a party of 3 players all at 3rd lvl and i cant effectively use any monster.
    The fighter of the group has great stats, high AC, HP and DMG output. While the Sorcerrer has total of 9 HP (con mod -1). I cant even use bandits without a worry of a stray crossbow bolt killing the Sorcerrer.
    Honesty i dont know how should i balace it. Up untill now i atempted to use lower class uthinking monsters such as zombies or a single powerfull enemy (Wight, Gargoyle...) but that quickly defeats the challange.
    In the end i gave magic properties to an art item the Sorcerrer wanted to keep (Temp. HP equal to 50% of defeated enemy´s HP untill a short/long rest). Am not quite sure ifthis is a good choice but it is a fix nontheles.


    Anyhow sorry about rambling

  61. F.... ....

    Just got my Web DM special edition shirt the other day!

  62. I.... G....

    The Mimic idea is amazing!!!

  63. K.... ....

    I swear, just before Pruitt said 'dragon bulette' i imagined the draccus from 'the name of the wind' and how i could make it a bulette with fire breath.

  64. D.... C....

    On mattress tags and others of that sort: "...except by consumer" is the part everyone seems to miss, ignore, or omit. If you're the consumer, do as you please, including ripping off that tag.

  65. B.... S....

    Google search 5e monster business card for a really interesting and probably more accurate alternative to the DM book monster creation guide

  66. g.... G....

    actually the "this encounter stomped you, but you all wake up from a shared dream" bit might be a fun ability for a real BBE
    just imagine as a player waking up everyday and asking yourself if this monster is real or not
    it's diffucult to pull of without being cheesy I think, but it might be fun
    plus it could add some nice taunts for the bad guy, after having players fight litterally their worst fears
    "I've been inside your head, I know what you fear most..." etc.

  67. D.... ....

    All my monsters are modified or homebrewed. I really dislike how little lethality there is in 5e, and enjoy games where the party really has to decide if combat is a good idea or not instead of just attacking. So the two times I was talked into running 5e for a group in need of a DM, I bumped up all the monsters' damage by two steps. If the book said a monster does a D4 damage, I used a D8. It had the desired effect. That den of goblins the party smugly expected to wipe the floor with sent them fleeing for their lives. Remember, you don't have to build a new monster from the ground up. It really doesn't take much more than a tweak here or there to completely change the tone of the game.

    D.... ....

    QueekHeadtaker what did you do with things that did d12 damage? Bump it to d20? Or did you have a d16?

    D.... ....

    While I do have some funky shaped dice (including a D16) I generally just roll two D8.

  68. j.... n....

    All Giant rats now do 1 d4 poison damage because fuck you.

  69. S.... W....

    The movies referenced in the thumbnail are Dark Man(left foreground) and Reanimator (right foreground)

  70. L.... ....

    One homebrew monster my players hate me for is a vampire Medusa. No reflection due to vampirism is always fun.

    L.... ....

    Oh, that's clever. Mean, but clever. What i would do is becuase it doesn't have that weakness anymore, give it a different weakness to compensate.

    L.... ....

    @Darien B vampire medusas turn to stone upon being exposed to sunlight. Or that's what I would assume.

    L.... ....

    @Zachary Gadzinski the Daylight spell might actually have some use then.

  71. T.... ....

    "I'm mostly a tweaker." - Jonathan Pruitt

  72. O.... O....

    Psychospiders- Undead Phase Spiders with the psionic powers of Intellect Devourers.

  73. S.... ....

    Reskinning and modifying are my favorite things to do as dm! Makes fights feel unique and gives me free rein on what i want to do.

  74. M.... S....

    Basically I'm making a sheepdog that turns into a worg. Made by a hag of course. They're really weak, but she has like 10 of them.

  75. C.... V....

    I am running my players through a mega dungeon, and the section that they are moving into now is a hanging goblin city built inside a cave system. Needing something to give the sense that they were actually in a city of endless goblins, I took the basic goblin and traded out its cunning action with an ability to summon other goblins; thus the goblin trumpeter was born.

  76. S.... S....

    I don't understand why the new generation if D&D-ers EXPECT that encounters are balanced. Maybe I'm old school, but often times, you couldn't go at a level and clear the entire dungeon. If your 3rd level party runs into an adult dragon and thinks "Oh, let's kill it, but this is an encounter, and the DM balances all encounters." ... then they deserve their TPK and next time will be all the wiser.
    Granted, I see the benefit in stating this upfront during a session zero, but putting monsters in the path of a PC that they can't kill at their level is a thing. And with that being a thing, when you're creating a custom monster, you shouldn't focus so much on "Is this balanced." Because the answer to that question is that it doesn't matter.

  77. M.... ....

    Idea- with the major monsters, there is only one, but if killed it will be eventually reborn. Therefore people try to instead seal them in thier own dungeons. Adventuring is an amazing way to get rich, finding troves of treasure sealed away with the beasts...but the unspoken rule is that you make sure people think you got your wealth over time, in deals, from bandits and countless orcs. Because if it's found that you slaughtered or snuck past the tomb's guards and killed the beast, you're viewed as having unleashed it on the world and will be hunted.

  78. J.... H....

    A group of druids get together and find a new way to awake a creature that's bigger then huge and a monstrosity. They awaken the tarasque. Now have fun.

    J.... H....

    Never mind better idea the tarasque and the kraken have a baby. It's "the kraken" the clash of the Titans. Yay!!! Now I just need leium neason (totally butchered his name) to join my group just to say that.

  79. I.... s....

    Planning a post apocalyptic homebrew using the CoC rules while listening to this. Wish me luck

  80. F.... Y....

    is anyone else unable to hear this because the sound wont come on?

  81. M.... W....

    I make a new monster basically every day when I go to work. Either that or a bunch of spells. It's one of the greatest joys as a DM, have a weird fever dream and see something scary? Make it a monster!

  82. T.... ....

    My BBEG is a Mecha-Lich...

  83. S.... ....

    Pruitt tweaker confirmed!

  84. d.... ....

    I like to DnD-ize and tweak monsters from videogames.

    How about a gargantuan swamp snake and it has a breath weapon which consists of fire elemental tweaked will-o-wisps? (Salabog, from Secret of Evermore)

    How about the climbing spike boss from Contra 3: Alien Wars on the SNES?

    How about a catoblepas crossed with a wendigo?

    Sometimes your homebrew monster needs a better environment. Maybe your players need to sneak past two imps on chandeliers with fire throwing magic candles to reach a mounted ballista necessary to take out a large monster.

  85. J.... B....

    The Mimic idea is soooo good

  86. Q.... C....

    I have done freelance RPG writing. I almost always use a monster as a base to make another, either to understand the numbers a CR tends to use or to see how similar creature's abilities tend to work. Often I will look at two monsters, one to understand CR, one to understand common abilities for similar type creatures.

  87. A.... &....

    Really liked this video, good job. Took away a lot of good pointers.

    A.... &....

    Thanks, glad you liked it!

  88. s.... ....

    I like taking creatures from Monster Hunter and statting them up for D&D. They make for great legendary encounters that none of my players have encountered before. Plus there's art to go along with them and then they get to harvest components to make special gear =)

  89. R.... L....

    Good episode as always! Along the same subject , have a look at Dael Kingmill 's recent video in how to revamp the Gost ... soooo good and so full of inspiring stuff that could be applied to a new monster to make feel really special.

  90. A.... D....

    Monsters with the swallow ability, extremely underused, takes a player out of combat, slowly kills them over time and has the rest of the party in a panic, what's not to love?

  91. G.... ....

    I like to add concepts from 4e, the bloodied effects of some of them really help make monsters truly dangerous.

  92. P.... ....

    CR is next to useless for crafting 'balanced' encounters. It's a rough guide to individual power but it takes an experienced DM who understands their player's characters to create true challenges for them, not some vague formula.

  93. M.... G....

    I home brewed a ton of new monsters for my setting with one key thing in mind

    Metagaming.

    I had three experienced players and two newer ones. The two newer ones wouldn’t know any better and would enjoy the experience anyway.
    Two of the experienced players metagame the monsters like nobody’s business. One even sneaks the monster manual and reads it.
    So I created a slew of new creatures that they cannot access except by dealing with them.

    Then there’s two concerns: mechanics and nature.

    Mechanically, create them by comparing other creatures within their CR and seeing if they are within expectations. I may knick abilities here and there from various creatures or create them from whole cloth.

    The nature aspect is important too. Where do they live? Do they affect the environment? How do they reproduce and is there a check on that through rivals or predation?

    Example: The Catapult Tree. It’s one of many carnivorous plants in my setting. It’s very slow moving, but senses things by vibration through it’s tangled network of thin, long, feather like roots along the surface. If it senses movement, it twists it’s trunk like a rope and unwinds quickly, hurling ripe Catapult Fruit out in every direction. The fruit are like a coconut but with a long thorn off the “front”. When the fruit impacts a target, the sudden stop injects a seed into the host. If the damage of the impact drops the target to zero, the seed gestates. A new sapling will begin to erupt in 24-72 hours later.

    The fruit, if gathered without implantation, is both nutritious and acts as an antitoxin. This tends to lead to a desire for its gathering, thus creating tension between getting something to save a life, but risking life to get it.

    M.... G....

    I’ve also created an Ankheg “hive” so the party could have an “Aliens” adventure. Ankheg grubs were just redlined Giant Centipedes substituting Acid for Poison damage. I created a Queen by doubling hit points, adding 2 AC, and giving it an additional die to physical attacks as well as a Young Black Dragon’s breath Weapon.

  94. D.... S....

    I recently homebrewed a gnomish battle mech for a kind of clockwork world my players are in.
    It had 20 hp and 18AC, and generated 15 temporary hit points each turn to simulate a shield generator. It's vulnerable to electricity and if dealt 10 or more electric damage in a turn, its shield generator breaks and can not make temporary hp anymore.it had a smash attack, +7, 2d8+4 and a shocking grapple attack, +7, 2d6 electric DC 15 to escape. If grappled the player would take another 2d6 during the beginning of their turn until they escape. It used the smash once and the grasp once each turn, then made the shield. The players were level 3 and it was a harrowing fight. Both almost died, but they managed to beat it.

  95. N.... N....

    So my favourite thing as a kinda experienced DM is that until the last session I ran, I have never run a Golem. Party who has so far survived things like Meteor Swarm, Ancient Shadow Dragon and tides of zombies with sprinkles of Yuan-Ti encounters, ran up against and ran away from, a Clay Golem.
    I'm running Tomb of Annihilation, and I instantly regretted not reading what a Clay Golem can do before throwing it at the party. If you don't know what I'm referring too, Clay Golems have a ability that Jim mentioned in passing round the start of the vid and that combined with the whole driving point behind ToA re-installed the fear of god within me, and the party. There wasn't any casualties, but boy howdy was there some *salt*
    Biiiiig salty party.

    Thank you guys for once again talking about something that really is interesting. Whilst I've nearly never run things straight outta the MM, so many other DMs I've run with or talked to are hesitant to just. Make a monster. And you guys do a excellent job talking about and making sure those folks have the tools and the reassurance to make fantastic and baller encounters.
    Fun story of my own of this: I once gave a pair of Dracolichs (this was for a 20th level super small series) a breathe weapon that was dual dmg type and covered a large area to left and right as well as out 100ft. In short, these necrotic/fire (or poison) breathes dealt 7d6/7d6 dmg over a 100ft forward, 60ft left from the line of origin. Sure, these players were 20th level, sure they had baller items and a lot of homebrewed stuff. But that is, honestly too much. It was a mistake and I learnt and when fixed it was fine. I spilt the attacks, the full line breathe doing the 14d6 split dmg and the spread out attack dealing only 6d6 split over that earlier distance. Sometimes you just gotta tinker with the creature stats and go from there.
    Love your show guys, please never stop going.

  96. u.... ....

    Could you guys add more practical advice? I've already watched 25 percent of the video and haven't really heard anything about mechanics yet. Just vague concepts.

  97. T.... O....

    Jim Darkman Davis in the thumbnail is top shelf. 🤘😁👍

  98. C.... B....

    This came just at the right time!! I have four monsters that are based on the seasons and wanted to give each of them an ability that represents that season (There's an aura around the Autumn monster that prevents healing, the cold around the Winter monster prevents reactions etc) But I don't even know where to begin balancing this as it must be so easy to over/underpower a monster but not have the fallback of saying "Well thats what it says in the book!"

  99. l.... ....

    Just today I thought of a new monster. Dehydrated Fruit. Low constitution, but add the effect that the air you breathe around you will slowly dissipate suffocating players. I came up with this idea at work when my bartender said "Don't put these in the refrigerated because they will gain moisture and lose constitution and then I'll just have to dehydrate them again". Just that word constitution made me think its going to be a monster that's slow moving, low HP, low base stats, but as an environment for a room with monsters in the way that don't need to breathe like a Stone Golem, you can weaken your party in a way they can't really deal with from afar unless they just fireball it. Everyday things just animated.

  100. W.... D....

    Thanks for watching! Want more Web DM in your life? Check out our Patreon for our podcast, bonus vids, and more! Patreon.com/webdm
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    W.... D....

    Hey guys i had a idea if you used the warlocks use of telepathy to scream in to someones mind would that disable them ?

    W.... D....

    Thanks for the questions and suggestions yall!!!

    W.... D....

    Web DM oh you mean your spell jammer got it pruit I see what you mean yeah that group is tough

    W.... D....

    really hope u guys do a version of this for spells, cuz I have a cool idea for a snake charmer kinda of yuan-ti pureblood bard/druid hybrid, but not really many if any snake or charm themed spells that kinda fit that theme that are able to be easly reskinned from what I can tell

    W.... D....

    I actually made couple Homebrew goblins. One my favorite creation that I made. Is the Robotic Goblin.

    Has neat abilities one is cam repair it's self when hitpoint goes to 0 and is gain 1 hitpoint each until fully repair. The only way to stop this is destroying all the pieces so it can't rebuild.

    It can shoot oil at you in a far distant that will do posion damage until you was to off with soap and water. But has disadvantage on attack for limited amount of time. Or was it blocking.

    His legendary action is throwing it's robotic pieces doing bludgeoning damage but -5 hitpoint when it does it.

    Has a flamethrower...

    This on dndbeyond... Lord Ainz 666. I don't you use it for your campaign. Is a challenge 5 creature and is interesting to fight.